Well, here I am, a humble survivor on Arrakis in 2026, and I have to say, the skies have never been more terrifying. Remember when the biggest threat was a sandworm or maybe a rival faction ambush? Those were the days. Now, the true endgame boss isn't some giant creature or legendary weapon—it's the persistent, deafening buzz of ornithopter rotors. The recent patch that finally axed the infamous 'goomba stomp' was a moment of pure, unadulterated joy for us ground-pounders. No longer could some chucklehead in a flying tin can just drop out of the sky like a metallic anvil and turn me into a spice-stained pancake with zero skill involved. It was absurd, it broke immersion, and honestly, it was just bad manners. Funcom did the right thing by removing vehicle collision damage. For a brief, beautiful moment, I thought the age of aerial tyranny was over.
But oh, how naive I was. The meme is dead, but the meta is very much alive and kicking—or should I say, hovering and firing. The ornithopter didn't become less powerful; it just became more... respectable in its dominance. It's like the neighborhood bully who stopped stealing your lunch money but now just outclasses you in every academic and athletic pursuit instead. The problem wasn't the stomp; it's everything else the ornithopter does.

Why the Sky is the Limit (For Everyone Else's Fun)
Let me paint you a picture of a typical endgame encounter in the Deep Desert. I've spent hours, no, days, perfecting my build. I'm running a stealth-focused kit with cloaking devices, sonic traps, and a wicked crysknife. My friend has specced into a tanky heavy gunner role, a walking fortress. We've got plans, synergy, and a carefully stocked inventory. We spot a rival group across a spice blow. The engagement starts! And then... whirrrrrrr. Two ornithopters descend from the heat haze. What happens next?
My stealth is useless against thermal scans from above. My friend's tankiness means nothing to armor-piercing rockets fired from a kilometer away. Our gadgets? Irrelevant. The fight is over before we can even say "Bless the Maker." It's decided in a dogfight we're not even part of. The vehicle's speed, mobility, and long-range weapon options make it the undisputed king. This creates a combat ecosystem where:
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Builds don't matter. All that careful min-maxing? Pointless if you're not in the air.
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Positioning doesn't matter. Taking the high ground on a dune is a joke when the high ground is 500 feet up.
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Progression feels obsolete. Why grind for that perfect gear mod when the best tool is always the same vehicle spawn?
It's transformed the core experience. Dune: Awakening sometimes feels less like a survival MMO and more like a very pretty, very sandy flight simulator with occasional walking segments. The community isn't wrong; the PvP loop has been accurately labeled as "just missile duels." Once that reputation sets in, it's a hard one to shake.
The Ripple Effect on the Sandbox
This isn't just a balance whine from someone who's bad at flying (though, full disclosure, my landing skills are atrocious). It's about the game becoming less interesting. The thrill of unpredictable ground skirmishes, the tension of close-quarters ambushes, the value of support roles—they all get washed away in a sandstorm of rocket exhaust.
Think about all the cool systems the game has:
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Intricate crafting and gear modification
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Diverse skill trees and character specializations
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Territorial control and base building
What's the optimal way to engage with these systems in PvP currently? Get an ornithopter. Fast. If the most powerful strategy is always the same, and it bypasses so many other gameplay pillars, player engagement will inevitably stall. Why invest in a complex ground build when the meta is so one-dimensional?

Possible Paths Forward (From a Grounded Perspective)
Funcom has shown they're listening by fixing the stomp and tweaking respawn timers. That's great! But the ornithopter's fundamental dominance needs addressing. It doesn't need to be nerfed into the ground (we've suffered enough down here), but the playing field needs some serious terraforming. Here's what I, and many others on the forums, think could help:
| Potential Solution | How It Could Work | The Dream Outcome |
|---|---|---|
| Introduce Ground-to-Air Specialization | Add dedicated anti-aircraft weapons, gadgets, or skills. Think heavy lasguns with tracking, tethered lightning traps, or sonic disruptors that scramble ornithopter systems. | Creates a rock-paper-scissors dynamic. Air dominates ground, but specialized ground builds can counter air, which are then vulnerable to other ground builds. 🤯 |
| Resource & Vulnerability Tuning | Make ornithopters more expensive to field (spice cost for fuel/ammo) and/or give them clear vulnerabilities, like overheating engines in sustained combat or being highly susceptible to sandstorms. | Makes pulling an ornithopter a strategic choice, not a default. Encourages combined arms tactics instead of all-air armies. |
| Map Design & Zones | Create more areas where flight is hindered—dense canyon networks, ancient shielded structures, or permanent electromagnetic storms that ground fliers. | Provides meaningful safe havens and battlegrounds for ground combat, adding variety to the PvP landscape. |
| Role Enforcement | Limit the ornithopter's combat versatility. Perhaps some are dedicated transports (weaker weapons), while others are gunships (slower, less cargo). | Prevents a single vehicle from being the best at transport, scouting, and dealing supreme damage. |
The goal isn't to destroy aerial combat—it's awesome and quintessentially Dune! The goal is to make it one part of a rich, combined-arms combat sandbox, not the only part. I want my stealth build to have a purpose, my friend's tank to feel mighty, and our support player to actually be able to support. I want fights that start in the air, crash to the ground, and become frantic scrambles through spice silos and wreckage.
Funcom has a fantastic foundation here. The world is stunning, the survival mechanics are engaging, and the potential for epic conflict is huge. But for Dune: Awakening to thrive in 2026 and beyond, it needs to ensure that the most dedicated players—the ones who love theorycrafting builds and mastering all aspects of combat—don't feel like their time is wasted whenever they hear the telltale thrum of approaching wings. The spice must flow, but so should diverse and meaningful combat choices for everyone, from the worm-riders to the sky-kings.